podcast

The MIT Press Podcast

by The MIT Press

E. and H. Heron, "Flaxman Low: Occult Detective" (MIT Press, 2026)

15.03.2026 • 00:24:54

Flaxman Low, literature’s first professional, full-time “occult detective”—that is, an intrepid investigator who deploys the scientific method when ta...

Carlin Wing, "Bounce: Balls, Walls, and Bodies in Games and Play" (MIT Press, 2026)

11.03.2026 • 00:44:23

Bounce: Balls, Walls, and Bodies in Games and Play (MIT Press, 2026) follows an array of bouncing balls through the histories of nonelectronic and ele...

Alex Brostoff and Vilashini Cooppan eds., "Autotheories" (MIT Press, 2025)

06.03.2026 • 01:09:54

A transdisciplinary array of authors offering a new frame of reference for autotheory and its genre-bending synthesis of autobiography and critical th...

Amelia Acker, "Archiving Machines: From Punch Cards to Platforms" (MIT Press, 2025)

04.03.2026 • 00:46:55

We're so pleased to welcome Dr. Amelia Acker, author of Archiving Machines: From Punch Cards to Platforms (MIT Press, 2025) to the New Books Network! ...

Victor Navarro-Remesal, "Zen and Slow Games" (MIT Press, 2026)

03.03.2026 • 00:37:54

A deep dive into the reflective modes of playfulness in video games. Slowness and reflectiveness have always been part of the video game medium, thoug...

Catherine Elgin, "Epistemic Ecology" (MIT Press, 2025)

03.03.2026 • 01:00:22

Humans are highly inquisitive, yet fallible and cognitively limited. How can we improve our epistemic lot despite our limitations? In Epistemic Ecolog...

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)

02.03.2026 • 01:01:13

The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age. Wheth...

Honghong Tinn, "Island Tinkerers: Innovation and Transformation in the Making of Taiwan's Computing Industry" (MIT Press, 2024)

26.02.2026 • 01:12:03

How Taiwan rose to global prominence in high tech manufacturing, from computer maker to the world's leading chip manufacturer. How did Taiwan, a forme...

Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)

20.02.2026 • 01:15:23

PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hoste...

W. Patrick McCray, "README: A Bookish History of Computing from Electronic Brains to Everything Machines" (MIT Press, 2025)

19.02.2026 • 00:48:16

In README: A Bookish History of Computing from Electronic Brains to Everything Machines (MIT Press, 2025), historian Dr. Patrick McCray argues that in...